Unreal Engine plugin

The Factory Planner

Plan factory and warehouse layouts inside Unreal Engine. Lay out the floor, check that everything fits and that forklifts and people can get round it, then hand over a plan as spreadsheets and a CAD drawing.

Trailer coming soonA walkthrough of every tool, from an empty building to an exported plan.

Everything a layout needs

Nine tools on one toolbar, sharing one selection, one undo history and one save. Hints in the corner of the screen always say what to click next.

Place and move anything

Drag and drop equipment from an inventory, or press on any object and drag it. Objects already in your level join the plan the moment you move them.

Clearance zones

Every machine gets front, back, side and overhead clearance. Zones turn red when something is inside them, and every clash is listed.

Measure and area

Straight lines, paths through many points and floor areas, snapped to the surfaces you click, in metres or feet.

Floor zones

Mark production, storage, walkways and offices. Keep-clear zones flag anything standing in them. Import zones from a CSV or DXF drawing.

Route checker

Check forklift, AGV and pedestrian routes for length, travel time, the narrowest gap and tight turns. Routes recheck themselves as the layout changes.

Sectioning

Cut the building open from above or the side, hiding or ghosting what is in the way, down to slicing meshes pixel by pixel.

Notes

Pin notes to machines and areas. They follow the object, collapse out of the way, and go out with the export.

Undo, save and autosave

Every change in every tool can be undone. Plans save to named slots with a browser, and autosave keeps a backup.

Export to Excel and CAD

One click writes a CSV per tool, a plain-text summary and a DXF of the floor zones, in metres from your chosen origin.

Built for developers too

Use it as it comes, or make it part of your own project. Nothing is locked behind a game mode or a controller you would have to adopt.

What's included

  • Nine tools: Select, Measure, Area, Objects, Clearance, Notes, Sectioning, Floor Zones and Route Checker.
  • A demo level, example game mode, player controller, HUD and every settings panel.
  • Save browser, settings menu, export panel and hint overlay.
  • An in-editor guide (the READ_ME widget) and the online docs.

Requirements

  • Unreal Engine 5.8. See the Fab listing for every supported version.
  • Windows (tested).
  • Route Checker needs a Nav Mesh Bounds Volume over the floor.
  • The selection outline needs Custom Depth-Stencil enabled.

Questions?

Read the docs, or email us. Every message is answered by the developer.